This mobile device oriented unity project is similar to Pokemon, in the sense that a player walks around the world attempting to catch various creatures, including fish, bugs, and flies. In order to catch them, the player must enter a visible capture range— but when entered creatures respond with attacks of their own. The goal is to catch at least one of each creature in order to win. A health system is implemented allowing 5 hearts, with each received attack from the creatures deducting a heart. Losing occurs when the player loses all five lives.